Friday 2 March 2012

Team 17 Developing app for iPad

Previously, we introduced our project's concept and that is to create an app that enhances management of personal healthcare. Today, we will share with you the technical prospects and limitations revolving around our project.

Our preferred handheld device: iPad

According to royal.pingdom.com, Apples' iPad owns 88% of the global web traffic. Trailing behind are devices that run on operating systems like Android which accounts for 11% of the web traffic, webOS 0.5% and Blackberry OS 0.5%. In general, Joshua Toposky explains in engadget.com that the success of iPad's popularity and high web traffic can be attributed to the improvement on its sleek exterior design and efficient performance - shorter programme respond timing and easy to understand interface.

Ranking as the most favorable portable device over the years, it is no wonder that as of 02 March 2012, Apple's store has hit an astonishing six figures number of apps, of which 500,000 are iPhone apps and 140,000 more for the well - received iPad (adapted from www.apple.com - iPhone and iPad).

Hence, given Apple's pervasiveness in the market and the growing demand for iPad, we have decided to create our app which is compatible to the Apples' iPad.

Software Consideration
Flash will be our chosen developer software to create develop and simulate our app in Apple's iPad environment.

Design Consideration
We will be following closely to Apple's guideline in developing our app for iPad.

1) Display
While developing an app for iPad, Apple explains that:
The comfortable minimum size of tappable UI elements is 44 x 44 points.
The quality of app artwork is apparent.
The user's focus is on the content.

The dimension for the display on an iPad while in:
Portrait - 768 x 1024 pixels
Landscape - 1024 x 768 pixels

Most Apps have a single window.

2) Gesture
The following shows the gestures users make to interact with iOS - based devices.
Tap
- To press or select a control or item.
Drag
- To scroll or pan.
- To drag an element.
Flick
- To scroll or pan quickly.
Swipe
- With one finger, to reveal the delete button in a table-view row or to reveal Notification Center.
- With four fingers, to switch between apps on iPad.
Double Tap
- To zoom in and center a block of content or an image
- To zoom out.
Pinch
- Pinch open to zoom in.
- Pinch open to zoom out.
Touch & hold
- In editable and selectable text, to display a magnified view for cursor positioning.
Shake
- To initiate an undo or redo action.

3) Interaction
Apple explains that user interacts will one app at a time.

0 comments:

Post a Comment